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Thread Statistics | Show CCP posts - 4 post(s) |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
45
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Posted - 2012.05.05 14:39:00 -
[1] - Quote
CCP Soundwave wrote:
Yeah I'm not too worried about difficulty. Right now my main concerns are the length of assault sites and the payouts.
I just spoke to Affinity. While the trigger on a single NPC was a fairly awful mechanic, I'm not sure the current solution is as great long term as adding some sort of other objectives.
My main issue is that incursions tend to go against the grain compared to every other aspect of eve when it comes to the pay outs for the different classification of sites.
Yes Assaults pay out higher than Vanguards per site... But when you can complete double the number of Vanguard sites in the same time as one Assault there is no grading up.
If I could make as much ISK per hour grinding lvl 2 missions as I could lvl 4, then I would never do lvl 4's. The reason for lvl 4's paying out more is because they are more difficult.
The reason DED sites pay more at 10/10 is the same.
So why is it that a well run fleet running Headquarter sites will make 46 mill per hour each, when the Vanguard fleets will make double that.
There is very little incentive for people to form the bigger fleets other than "I'm bored" The income for hitting the bigger more dangerous sites should scale up. Like missions, belt rats, mining, DED sites, Sleepers, exploration and so on. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
45
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Posted - 2012.05.05 14:47:00 -
[2] - Quote
Alice Krysta wrote: a future combined factions incursions (maybe a new patch), angels coming to help sansha, or fighting along with guristas to destroy the sansha fleet ... might also be fun for incursions
I like this idea, a storyline I thought would work would be that Sansha can see that his forces are depleting and that he's not gaining any ground against Concord... So he sells the tech to the other pirate factions. Then armed with the new WH tech Guristas, Serpentis, Blood and Angel start to attack also.
Each race bringing to the field more specialized fleets, with their own unique EWAR being present more often... More neuts from the blood, more ECM from Guristas and so on.
I think this kinda change would mean more planning of the players fleets for how to tackle each type of site. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
46
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Posted - 2012.05.06 08:27:00 -
[3] - Quote
Nar' alk Breau wrote:My 2 cents worth:
People did incursions for the isk and to a lesser extent the communal effect. It took a little time to get a fleet of 10 people together, but after you did, you made good isk. Along with that you got the opportunity to talk to other people via eve-voice, teamspeak or some other voice app. Now maybe the amount of isk made was a little much, but a lot of the people I flew with were PVPers and they took that isk, bought ships and went back to low sec for PVP. It also got to be quite tedious running site after site, knowing what to expect. In fact the only reason why I kept doing it was because I needed the isk.
It's been a couple of weeks since I've done an incursion, but last I seen, killing every ship of every wave sucked. Again we know what to expect, payout has been reduced, and the time to finish a site takes much longer. I've since quit doing incursions. Some may say I should start doing Assault sites as they are the new VG's, but it takes time to get and keep a fleet together, and the bigger the fleet the harder it is to sustain. VG's were good because fleets weren't overly difficult to sustain.
So, with the above in mind:
- reinstate the %10 for VG's - get rid of the "kill every ship" trigger.
and the one that I think would really sell
- incorporate human interaction on the side of Sansha. Reward them with isk if they manage to kill or stop a human fleet. Not only would that introduce the element of surprise, but you would be creating a second community of player. While they wouldn't actually fly the Sansha ships as this would probably lead to cheating, they could pre-plan some things. I.E.
1. Allow them to pre-plan the defense for the Sansha fleet - They pick which human ships to kill for priority (basi first, then battleships) - They define the composition of the Sansha fleet, which ships and how many (within limits) - They can pick the ship(s) that are trigger(s) - They dictate the fitting of individual Sansha ships with modules (jammers, neuts, etc...)
The best plans get saved and CCP could reuse them for incursions in general. This line of reasoning could also be applied elsewhere in the game (lvl 4 missions, sleeper sites, etc...)
2. Let people control the logistics arrays. If they see a Deltole going down, they can focus repping power on it. If they do nothing with it, then it simply falls back to being AI controlled.
These are just a couple of examples, but the potential is there to increase the original popularity by a significant margin.
But then all that would spans in OTA's are Mara's and Niarja's Because no fleet could kill it. Would be way OP... I would say however the mom-site this would be a decent idea... having the "Flagship" manned by a capsuleer/dev |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
46
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Posted - 2012.05.06 08:42:00 -
[4] - Quote
I've said from the start "Vanguards are making too much ISK" This was back when I first joined a PUG fleet from TDF and was making 80 mill an hour before the patch that made OTA's really quick.
Still no one seems to be able to answer me on why Assaults and Headquarters are drastically underpaid. I have used the comparison for everything else in eve. The more effort and danger in a task, if it's mining or missions or anoms or DED sites... The bigger more dangerous tasks make a lot more isk per hour. lvl 4 missions make a staggering amount more per hour than lvl 3's and lvl 2's yet incursions, as you scale up into the more difficult sites you make less.
Why is a HQ fleet taking 40 people 35-40 minutes with 10 logistics pilots, long range, close range, webbers and TCRC sites need the MTAC's dropped... All these efforts and additions to the task and you make on average 50 mill an hour?
Why should anyone do Headquarters sites, when there is enough alpha to take out a faction fitted BS in 2 shots and never make enough isk to replace it? |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
46
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Posted - 2012.05.06 10:02:00 -
[5] - Quote
PDP11 wrote:Scout sites need attention due to their trivial reward. The lowest level incursion site should be designed for solo pilots in T1 Battlecruisers. Other sites should increment the difficulty/payout and build to suit small groups in the range of (2-11). Reshape the Vanguards payouts per pilots function to allow the largest viable Scout fleet to be larger than the smallest viable Vanguard fleet, and the largest viable Vanguard fleet to run as the lowest viable Assault fleet. The idea is to make it seamless to move to the next highest site.
I believe the system they went with is that 2 Vanguards meld into one Assault, 2 Assault meld to make a Headquarters and 2 Headquarters fleets form to MOM-sites.
It isn't hard to recruit for Assaults, we usually start with a Vanguard fleet and we keep recruiting in a second wing. then once we have the snipers and extra logi's we just go into the Assault system.
We do the same when going up to Headquarters |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
46
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Posted - 2012.05.07 07:23:00 -
[6] - Quote
Assaults are technically easier to do, they removed the dangerous triggers and added more NPC's to every wave. So it takes a lot longer to complete but there is less chance of being overwhelmed with incoming DPS.
I'd say fleet composition has changed a little as well, the NCN's seem faster on the cruiser side. We had a BS heavy fleet and the cruiser side had only 5 DPS and were still completing their pocket faster than the BS side. So taking close range BS as well and limiting your group to 4-5 T3's may make it more efficient and faster composition. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
46
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Posted - 2012.05.07 10:38:00 -
[7] - Quote
ISN Spy spizors wrote:http://www.strangecosmos.com/images/content/131784.gif
This Thread :/
I like what you did there... But CCP Soundwave did say he was looking for constructive responses.
Back On Topic... The Nerf on Vanguards can stay, if Assaults and Headquarters are buffed to compensate for the difference. We are using bigger stronger fleets to do these sites and getting no reward for it when we could simply form 2 or 4 vanguard fleets and farm the hell out of Incursions... Because the Incursion communities aren't fractured enough. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
47
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Posted - 2012.05.07 23:12:00 -
[8] - Quote
Herr Ronin wrote:xVx dreadnaught wrote:ISN Spy spizors wrote:http://www.strangecosmos.com/images/content/131784.gif
This Thread :/ I like what you did there... But CCP Soundwave did say he was looking for constructive responses. Back On Topic... The Nerf on Vanguards can stay, if Assaults and Headquarters are buffed to compensate for the difference. We are using bigger stronger fleets to do these sites and getting no reward for it when we could simply form 2 or 4 vanguard fleets and farm the hell out of Incursions... Because the Incursion communities aren't fractured enough. Are you aware that Vanguard Site's make the blue bar go up? Meaning your pitiful HQ Fleet don't go into Structure, Meaning if the Nerf continue's people will not be bothered to do Vanguards. From what i have heard, It takes 1 hour to do 2 site's? Incursions are a group effort, Evening the guys doing VG's are making a difference. Fractured, What are you on about, Are you aware that there is a big section of the community who want to farm, If you take notice, Incursions are ran by Alt's who want isk for a Nyx, Or other toy's, A lot of people don't care about HQ's, I am one of them, Yes i enjoy incursions but, I can assure you i am not poking HQ's with a stick, They are slow, Plus Btl and other community's are just idiot's, You are one of them if you think VG's don't need to be revisited again, Yes Dread, There is people who want to farm the hell out of them, ISN is one community that is proud in trying to blitz them as fast as we can, Or shal we all go back into Maelstroms and Abaddons? HQ is just a reason for more idiots to **** up, But regarding incursion community's aren't Fractured enough, Well how wrong you are, There is community's based in VG's, Assaults and HQ's, We play EVE how we want, Not to all convert to HQ's so you don't struggle to make a fleet of meta 4 guns. A Tip: We are not all like yourself and "Love" HQ's
Just how does it help the Incursion community on a whole when super shiny fleets are pissing on everyone else's shoes, stealing sites out from under them with their all leet'd out fits?
Blitz fleets are also about 90% the reason the rest of eve hate incursion runners.
The initial intention I believe for incursions were people form up Vanguards, they push the bar till it's mostly blue, then switch to Assaults. Forming up with 2 Vanguards and make the Assault fleet efficient. Then 2 Assaults form to HQ, then the HQ's form to a mom site...
But since we are farming we don't bother with the mom site till everyone has had a chance to make some isk and LP first. Which is understandable.
But people who only do VG's and only do it for the ISK can suck my nut. Because I don't give a **** about people who are so selfish that all they care about is getting that wallet flash. I've flown in every aspect of incursions so far and the one that seriously made me want to just open a ******* artery was running in the blitz's. They are fun for the first 500 mill... then it gets tedious. I would rather do Assaults at half the income than Vanguards...
and we don't get Abby's in those. Actually, whenever someone is forming up an Assault or Headquarters fleet, the real members of the community come along for it. TDF has been doing more Assault and HQ fleets recently, with more people taking the role as FC, including myself. I've never seen anyone state anything like "shiny only" or "Pirate faction/T2 BS only" or to those effect and we still get a strong fleet. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
47
|
Posted - 2012.05.07 23:20:00 -
[9] - Quote
Audrey Koshka wrote:Coming at this from a different direction, what about making incursions worth more by making lp worth more? For example, +6 attribute implants to go alongside those +6% hardwirings.
I like it... I really do, but not really on topic :P
now you should yell at one of the nullbears/WHbears/incubears/other random trolls
The +6 implants would in all serious be a nice addition to the Concord LP store, since it is kinda limited in there. Would be something else to spend my LP on. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
47
|
Posted - 2012.05.08 07:16:00 -
[10] - Quote
Apolyon I wrote:Andochas wrote:I'll be your Post Necro for this evening. (insert evil maniacal laugh here) Back on #141, none of those are risk. I ran VG, I know there's no where in the universe you can die even if the logis got jammed. noone will suicide gank you if you don't stupidly fit 5b mods on your ship. EDIT: why do I still bother explain it to these selfish scrubs 2nd EDIT: isnt plex going down???
You Sir are a troll... The majority of shiny modules in Incursion runners are Tank mods. They need to be tanked because we take a lot of damage
Ships have been known to go down if the Niarja spawn isn't taken care of quick enough. If a cap chain is broken and there is too much incoming DPS you lose ships.
You have done a couple sites (with a full blue bar I'd guess and assume everything always goes swimmingly) Hell I've seen Logi's get melted in the early stages of NMC's from the 4 Romi's (pre patch) some that didn't have a strong enough tank just couldn't be kept up by the other logi's
Have you logi'd incursions? Have you ran anything above VG's? Or are you just one of the many people that are commenting on something you know almost nothing about?
P.S. Note to the smart ass that hired a merc corp... I have other characters I can run incursions on... Don't think that a war dec will stop me. |
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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
47
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Posted - 2012.05.08 07:43:00 -
[11] - Quote
Well I've not hoarded my earnings... I've spent nearly all of it. On nice shiny ships and modules.
Who do you think will keep buying the A-type EANM's and faction damage modules? |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
47
|
Posted - 2012.05.08 09:36:00 -
[12] - Quote
Simi Kusoni wrote:xVx dreadnaught wrote:Well I've not hoarded my earnings... I've spent nearly all of it. On nice shiny ships and modules.
Who do you think will keep buying the A-type EANM's and faction damage modules?
According to Eve central they are still down at 1 bill each, a 200 million drop from when I got mine... I suppose I could hold onto mine till the next boom and sell them when they go up again. Good for you. Lose a couple of those ships/modules and maybe it will mean something.
Oh dude I have... I lost a full HG slave clone with all 6% implants. Also a paladin, a legion and 2 Bhaalgorns.
All bought and paid for with Incursions
Which is a lot, but then think about the Cartel in null sec, that have dictated to everyone how much they will sell their Moon harvest materials... or "We'll take your moon from you" I'm sorry but Cartels fixing the Tech moon prices I think is a much more abusive form of market manipulation than someone joining incursions.
Also I was waiting for someone to make a 99% vs 1% argument here... and oh my god the Incursion community is not the 1% The difference being is that "1%" is more of an exclusive thing. Like the trillions in isk that Null sec alliances bring in from Moon products and DED plex's... To which no one other than a select few may participate in without feeling the Wrath of the 1%
The Incursion communities are in the most part open and public and free for anyone to participate in. We have 2 main channels, one for Shield and another for Armor This is only for tanking preferences because it made sense to have the 2 channels to operate independently and even competing against each other for the rights and glory of the mom kills. I see, if anything Incursion runners are the middle class of eve, able to fund their PVP habits and invest in BPO's and other production ventures with the isk earned in incursions. But they are a far cry from those elite leaders of Alliances of null sec in New Eden.
But isn't Hulkageddon a wonderful thing... This drive to use T1 ships to suicide gank a bunch of expensive mining ships. I thought it very interesting that Covetors and Retrievers were removed from the list of ships rewarded for it. Then I realised that not much Technetium is used to produce these. And that the Goons fund Hulkageddon now because for every Hulk destroyed they sell more Technetium and profit even better. The thing is, once a Hulk is bought how often does it need re-bought? It isn't not unless you have a drive every year to remove as many from hi-sec as you can. So that all those hulks dying need replaced. Filling the Null-sec pockets even more... This is a perfect example of the 1% (moon owners in null sec) literally taking money from the 99% (hi-sec miners) |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
47
|
Posted - 2012.05.08 09:53:00 -
[13] - Quote
Herr Ronin wrote:
Well considering ISN use's 1 Pith C Type Inv for Vanguards, If we do assaults, Just add a LSE, But are we know getting war threats in this thread now?
QQ
Not a Threat... someone actually hired mercs against us. when contacted they told us "I pissed someone off" But it's ok, the mercs have about 13 current war decs, our only casualty so far was one of our guys got drunk and decided to attack them... Firing on a stargate instead and getting Concordukkoned |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
50
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Posted - 2012.05.08 20:34:00 -
[14] - Quote
Simi Kusoni wrote: And yet I do not see any of those losses on your kill board. Perhaps you would like to screen cap them? I find it especially odd your HG slave clone does not show up, given that you are API verified, or have Sansha begun podding pilots now?
http://eve.battleclinic.com/killboard/killmail.php?id=15444001
and
http://eve.battleclinic.com/killboard/killmail.php?id=14637325
My NPC kills haven't been linked to the KB, because they weren't lost in PVP...as I understand Battleclinic doesn't do API all that great and especially when it's NPC kills. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
50
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Posted - 2012.05.08 21:02:00 -
[15] - Quote
Apolyon I wrote:slave set on bhaal, fail?? EDIT: wrong km, still slave in wh, just prove how tard you are
Not that I have to explain myself to you... and that really is an appalling choice of words to use, one that shows you to be truly vulgar.
It wasn't my normal WH clone, I'd Jump cloned to do incursions and was returning to the WH. I was getting things sorted because I was about to leave corp for a short time and had dropped roles (which is why I was in my legion and not another PVP ship... because I couldn't access the SMA). Just as I got into the WH we had a little engagement with Lee and his buddies. A Tengu Polarized himself on our hi-sec and I did the same in an attempt to kill him. His backup arrived sooner than we thought and we were unable to get him down and evac. Unfortunately I hadn't JC'd out of my Slave set.
I've not actually gotten round to replacing them because I've been spending more time in the WH than in incursions. But I will eventually when I get around to it. I never seem to be able to keep my isk, as soon as I see something shiny that I can afford I buys it
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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
50
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Posted - 2012.05.09 06:55:00 -
[16] - Quote
Simi Kusoni wrote:xVx dreadnaught wrote:http://eve.battleclinic.com/killboard/killmail.php?id=15444001
well, the HG slave set was lost in PVP, but still. I couldn't have bought it if it wasn't for incursions Then it isn't an incursion loss. So over an entire year you've lost a couple of guardians and two battleships? And you haven't lost anything in the last seven months? And how much ISK have you generated farming incursions?
I took a short break from the incursion community and helped my alliance settle a Wh, then went back and did some incursions about a month ago. So I've not been "Farming" incursions. And when I go to incursions I run in Assault fleets and higher. So I'm not doing the "Grinding" that every incursion runner is charged with.
Also, you say that I lost 2 battleships as if it was nothing, did you look at some of the modules destroyed. An officer web worth at current guess 2.5 billion isk, A-type EANM's worth 1 billion T2 rigs on all but 1 of the ships. Both guardians fitted with A-type adaptive nano platings.
I do other things than just incursions, I also pvp from time to time... I'm not an "Isk hoarder" another charge for most incursion runners, think I've got just under a billion isk liquid at the moment.
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xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
50
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Posted - 2012.05.09 08:06:00 -
[17] - Quote
Apolyon I wrote: you just prove how big the incursion isk fountain is
How so? I could have grinded missions and bought the same modules, but would never have lost them.
So yes, there is a bit of an isk fountain in Incursions but there is also a sink to balance some of that out. |
xVx dreadnaught
The Dude's Interstellar Enterprizes Quixotic Hegemony
50
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Posted - 2012.05.09 09:20:00 -
[18] - Quote
Tsubutai wrote: Gives the single handed most logical breakdown of the changes and does so like a Sir.
+1 for everything he said in his previous post. |
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